πBattle Mechanics
What will actually happen in a fight ?
Each NFT will be made up of unique traits. Each trait will have some value for Health, Punch, Kick, AOD, AAA.
What will a NFT do it in a particular round will be decided by 2 Attributes 1st AOD and 2nd AAA.
For the First Round Battle Mechanics will look at NFTβs AOD. Let suppose NFT has a 45 AOD that means NFT has a 45% chance of doing an attack, 45% chance of pulling of a defensive stance and 10% chance of just being Idle.
If NFT chooses to attack, it will have to choose which attack to perform. Punch and Kick both carries 40% weightage and 20% is reserved of Dooms day canon. Each and every species will have the capability to shoot Dooms day canon.
Another case will be if NFT chooses to defend, in this case it will nullify opponents Punch and Kick damage but it wonβt be able to nullify dooms day canon.
So when does AAA come into picture. Alright lemme explain, Once your NFT has chosen to attack, for the next round battle mechanics will look at the value of AAA to choose between Attack, Defend or Idle.
AAA Value is lower than AOD so that battles are fair. We don't want a NFT with higher Punch and Kick damage just go on an attacking spree and win every match.
All in all if you have defended or you were idle in your previous chance battle mechanics will take AOD in consideration, otherwise it will look at AAA.
Punch and Kick damage will be associated with the NFT, but Dooms day canon damage is fixed. Dooms day canon will deal 1000 damage to health.
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